If you've ever played open world games, you've probably noticed this: There are main story quests, leading you from place to place, containing impressive cutscenes, interesting action and generally good pacing. Clearly where a lot of the effort went. Then there are some smaller side stories thrown in there for good measure, usually also fairly high quality. And then.. well, then there's the crappy “oh-god-we-need-more-stuff-to-do” quests. Mass Effect: Andromeda is no different in this case, and it is frustrating me to no end that AAA titles keep doing this.