Skip to main content


About Mass Effect: Andromeda's Quest Design

Submitted by admin on Wed, 06/14/2017 - 20:19

If you've ever played open world games, you've probably noticed this: There are main story quests, leading you from place to place, containing impressive cut scenes, interesting action and generally good pacing. Clearly where a lot of the effort went. Then there are some smaller side stories thrown in there for good measure, usually also fairly high quality. And then.. well, then there's the crappy “oh-god-we-need-more-stuff-to-do” quests. Mass Effect: Andromeda is no different in this case, and it is frustrating me to no end that "AAA" titles keep doing this.

Subscribe to games